These 3D Modeling multiple-choice questions and their answers will help you strengthen your grip on the subject of 3D Modeling. You can prepare for an upcoming exam or job interview with these 50+ 3D Modeling MCQs.
So scroll down and start answering.
A. Mesh
B. Slate
C. Material
D. Mix
A. points
B. triangles
C. squares
D. degrees
A. Quads
B. N-Gons
C. Edgeloops
D. Splines
A. Smooth Surfaces
B. Hard Surfaces
C. Animation
D. Sub-D Modeling
A. Nurb
B. Lattice
C. Torus
D. Bezier
A. flipped
B. scaled
C. beveled
D. extruded
A. Tris
B. Nurbs
C. N-gons
D. Quads
A. Normalized United Revolving Brush Sketch
B. Natural Uniform Radial Bezier Spline
C. Non Uniform Rational Basis Spline
D. Natural Untrimmed Radial Boolean Spline
A. 2
B. 1
C. 3
D. 4
E. 6
A. Subdivisions
B. Overlapping edges
C. Ambient occlusion
D. Surface normals
A. Too many vertices
B. Overlapped edges
C. Fixed-point vertex
D. Flipped normals
A. Elipse
B. Square Wave
C. Half-circle
D. Rectangle
E. Line
A. ZBrush
B. Google Sketchup
C. Blender
D. Gimp
E. Houdini
A. False
B. True
A. Ambient Occlusion
B. Diffusion
C. Shading
D. Dimming
A. Poser
B. Maya
C. 3D Studio Max
D. Zbrush
E. Cinema4D
A. Joint deformation
B. All of the above
C. Poly count
D. Poly flow
A. Ptolemy
B. Topology
C. Physiognomy
D. Morphology
A. Ring
B. Polyflow
C. Edge loop
D. Poly loop
A. Circling
B. Joining
C. Rotation
D. Addition
A. Foci
B. Nurb
C. Normal
D. Abnormal
A. Subdivision
B. Strong form
C. Inflexible surface
D. Hard surface
A. Quad
B. Tri
C. Square
D. Ngon
A. Base angles
B. 3D primitives
C. 3D shapes
D. Acute primitives
A. Pulling
B. Stretching
C. Extrusion
D. Extending
A. Spherical
B. Cubic
C. UV
D. Global
A. .stl
B. .png
C. .gif
D. .tif
A. Applying a "bake deformer", that expands the mesh.
B. Rendering an animation.
C. Projecting details down from the High polygon model, onto a texture that can be applied to the Low-polygon model.
A. Rough
B. Scattered
C. Spotted
D. Smooth
A. False
B. True
A. Time of production
B. All of these
C. Cost of model
D. Printing time
A. Hard Drive Risk Removal
B. High Definition Rotation Reel
C. High Dynamic Range Render
D. High Density Range Resistance
A. Dissection
B. Dumping
C. Duplication
D. Division
A. 2 million
B. 50, 000
C. 1 million
D. 500
A. .fbx
B. .fb2
C. .flv
D. .flac
A. Window
B. Alpha Channel
C. Panel Display
D. Grid
A. Simulating
B. Squaring
C. Copying
D. Mirroring
A. False
B. True
A. NURBS modeling
B. Subdivision modeling
C. All of these
D. Edge modeling
A. Devise
B. Subdivide
C. Coincide
D. Collide
A. Texture
B. Shading
C. Sculpt
D. Wireframe
A. Points
B. Dashes
C. Pins
D. Buttons
A. Demystify
B. Remove
C. Downgrade
D. Deselect
A. Torus
B. Corner
C. Vertex
D. Dowel
A. True
B. False
A. All of these
B. Perspective
C. Scale
D. Lighting
A. Design
B. Dimension
C. Direction
D. Dictation
A. UV Mapping
B. VT Scaling
C. UV Scanning
D. VU Mapping
A. Spleen
B. Splinter
C. Spike
D. Spline
A. Product Design
B. Visual Effects
C. Architecture
D. All of these