These Zbrush multiple-choice questions and their answers will help you strengthen your grip on the subject of Zbrush. You can prepare for an upcoming exam or job interview with these 80+ Zbrush MCQs.
So scroll down and start answering.
A. Studio
B. Lightbox
C. BrushRoom
D. DesignElement
A. 4+X
B. 4X+1
C. 4X
D. 4-X
A. FlatShaders
B. QuadShaders
C. Flat Color
D. MatCaps
A. ZTL.
B. DWG.
C. DWF.
D. STL.
A. Z axis
B. Zero
C. Zinc
D. Zap
A. NURB
B. Texture
C. Alpha
D. Polymesh 3D
A. UV Map
B. Alpha
C. Polymesh
D. PolySkin
A. Some tools
B. Some subtools
C. All tools
D. Cylinders
A. Alphas
B. All of these
C. Standard Brush
D. Layer Brush
A. Sculpting
B. All of these
C. Masking
D. Polypaint
A. False
B. True
A. Clip brushes
B. Slice brushes
C. Trim brushes
D. All of the above
A. C++
B. Z+
C. Zscript
D. Bscript
A. Skin
B. Topology
C. Brush
D. Material
A. W
B. Y
C. T
D. S
A. ActiveMesh
B. DynaMesh
C. EditMesh
D. DistributeMesh
A. Smooth
B. mPolish
C. Pinch
D. Move
A. MakePolymesh3D
B. ImportMeshEdit
C. AllowMeshSculpt
D. ConstructMesh
A. Radial Symmetry
B. Basic Material
C. Normals
D. Size
A. Sculpt settings
B. Brush modifiers
C. Texture tiles
D. Alphas
A. Sculpt
B. Mold
C. Shape
D. Edit
A. Bake Preview Render
B. Box Plane Regroup
C. Best Preview Render
D. Brush Palette Reset
A. Draw Size
B. Zadd
C. Zsub
D. Focal Shift
A. Shadowtube
B. Shadowslide
C. Shadowbox
D. Shadowcurve
A. Reduction
B. Replication
C. Decimation
D. Transferal
A. Alpha
B. Normal
C. Face
D. Vertex
A. Brush filling
B. Anti-aliasing
C. Rasterization
D. De-jagging
A. How "deep" you can position objects in the Z plane
B. The "focus" level of objects at different positions in the Z space
C. The depth or height of the brush stroke
D. The level of gradient applied to a new color selection
A. Picker
B. Layer
C. Marker
D. Macro
A. the Gyro
B. Posterizer
C. Morph Targets
D. Projection Master
A. Transpose move
B. Clip Curve
C. Trim Dynamic Brush
D. All of the Above
A. MTransformSet
B. RoutineCall
C. FileExists
D. StrMerge
A. False
B. True
A. ActivePoints
B. FunctionalPoints
C. TotalPoints
D. WorkingPoints
A. Movie > Turntable
B. VideoPresent
C. MovieMaker
D. ProjectPresent
A. Curves
B. Primitives
C. Nurbs
D. Polys
A. D
B. T
C. s
D. E
A. Tool -> Export
B. Tool -> Save As
C. Document -> Export
D. Document -> Save As
A. Flatten
B. Merge Up
C. Resize
D. Merge Down
A. Transpose
B. Transform
C. Deformation
D. Remesh All
A. You will be able to click and drag the buttons to rearrange them
B. You will open the button's fly-out library in a new window
C. It will open the button's companion library
D. A box explaining the button will appear
A. Draw
B. Flex
C. Paint
D. Sculpt
A. (all of these)
B. LMB +Shift(hold)
C. Click+R
D. Click+S
A. Material Capture
B. Material Recap
C. Material Capping
D. Matte Capture
A. list variable
B. list summation
C. list aggregate
D. list differential
A. 512x512
B. 4096x4096
C. 1024x1024
D. 2048x2048
A. Search all files in the selected folder that do NOT contain the term "Unicorn"
B. Search for all files in the selected folder that begin with "Unicorn"
C. Unlock an Easter egg built into the program
D. Find all files labled "Unicorn" and arrange them by file size
A. Document
B. Draw
C. Render
D. Color
E. Alpha
A. Matte Pen
B. Matte Shader
C. Mask Pen
D. Mask Shader
A. ALT-click
B. CTRL-Click
C. F4
D. Shift-click