Human-Computer Interaction MCQs

Human-Computer Interaction MCQs

Our experts have gathered these Human-Computer Interaction MCQs through research, and we hope that you will be able to see how much knowledge base you have for the subject of Human-Computer Interaction by answering these multiple-choice questions.
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1: What are Affordances according to James J. Gibson's theory?

A.   Pre-conceived notions of what can be done with an object

B.   Cultural understandings of the object

C.   Directly perceived possibilities for action in the environment

D.   Invented possibilities for interaction with an object

2: What type of representation share the structure of the things they represent?

A.   Spatial Representations

B.   Analog Representations

C.   Visual Representations

D.   Digital Representations

3: What is anthropology mainly focused on?

A.   Geology

B.   Social structure, social relationships, and individual social action

C.   Political Science

D.   Astronomy

4: What is an apex?

A.   A branch of mathematics

B.   A computational architecture using resource scheduling and reactive planning

C.   A type of tropical predator

D.   A type of mountain

5: What is the definition of Actions?

A.   Verbal communication

B.   Mental processes

C.   Interactions with other people

D.   Simple gestures and other motor behavior

6: What is Human-Computer Interaction (HCI)?

A.   The study of human behavior in social interactions

B.   The study of human physiology and anatomy

C.   The study of the interaction between humans and computers

D.   The study of computer programming languages

7: Which of the following is a primary goal of HCI design?

A.   To create complex algorithms for computer systems

B.   To develop advanced computer hardware

C.   To design user-friendly and intuitive interfaces

D.   To optimize computer network performance

8: What is usability in the context of HCI?

A.   The study of computer algorithms and data structures

B.   The aesthetic appeal of a user interface

C.   The ease of use and learnability of a system

D.   The speed and efficiency of computer processors

9: Which interaction style involves using physical gestures, such as swiping or pinching, to interact with a touch-screen device?

A.   Command-line interface

B.   Graphical user interface (GUI)

C.   Natural user interface (NUI)

D.   Virtual reality interface

10: Which HCI principle suggests that users should be able to easily undo and recover from errors?

A.   Consistency

B.   Error tolerance

C.   Feedback

D.   Fitts' Law

11: What is affordance in the context of HCI design?

A.   The visual appearance of a user interface

B.   The ability of a user interface element to perform a specific action

C.   The response time of a computer system

D.   The ease of navigating through a website

12: Which HCI concept refers to the relationship between the size of a target and the time it takes to point to it accurately?

A.   Fitts' Law

B.   Hick's Law

C.   Miller's Law

D.   Moore's Law

13: What is the purpose of A/B testing in HCI?

A.   To compare the efficiency of different computer algorithms

B.   To evaluate the performance of computer processors

C.   To compare two versions of a user interface and determine which one performs better

D.   To assess the usability of computer networks

14: Which design principle suggests that important or frequently used features should be easily accessible and not buried in complex menus?

A.   Consistency

B.   Feedback

C.   Visibility

D.   Tolerance

15: In HCI, what does the term "user-centered design" mean?

A.   Designing a computer system without considering user needs

B.   Focusing on technical aspects of the system rather than user interactions

C.   Involving users in the design process and prioritizing their needs and preferences

D.   Developing computer hardware without considering software requirements