Answer these 80+ LightWave MCQs and see how sharp is your knowledge of LightWave.
Scroll down and let's start!
A. It causes an item to become more dynamic.
B. It causes an item to break into a million pieces.
C. It uses dynamics to break an item down.
D. It breaks an item down into parts for use with dynamics.
A. 16,000 x 16,000
B. 800 x 600
C. 4,000 x 4,000
D. 50,000 x 50,000
A. Insta-rig
B. Bone Manager
C. Genoma
D. Skelegon
A. Perspective camera
B. Orthographic camera
C. Real lens camera
D. Shift camera
A. Nothing is new.
B. It has been unified.
C. It has been converted to be less comprehensive.
D. It has been discontinued.
A. Motion blur.
B. Opacity.
C. Blur.
D. Visibility.
A. Local
B. Standard
C. Generic
D. Universal
A. You can edit Zbrush with MorphMaps.
B. Yes.
C. You can only edit Morph Maps with Morph Maps.
D. No.
A. Master plugins
B. Lightwave global settings
C. Coordinate system
D. Content directory
A. Creating an imploded morph map of the parts.
B. Creating an exploded morph map of the parts.
C. Creating exploded parts views.
D. Creating imploded parts views.
A. A Java library.
B. A runtime library.
C. A Python dictionary.
D. A book depository.
A. It determines the X-rays per pixel.
B. It determines the camera angles per pixel.
C. It determines the cameras per pixel.
D. It determines the camera rays per pixel.
A. Clip Map
B. Ray Precision
C. Ray Recursion Limit
D. Transparency Amount
A. %USERPROFILE%\.NewTek\LightWav\extensions
B. %USERPROFILE%\.NewTek\LightWave\11.0\configs
C. %USERPROFILE%\.NewTek\LightWave\Windows\configs
D. %USERPROFILE%\.NewTek\LightWave\11.0\system
A. Limited region
B. Frame Size
C. Pixel Aspect
D. Field of View
A. Setup tab
B. Display tab
C. Utilities tab
D. Scene tab
A. False
B. True
A. Fraction.
B. Fracking.
C. Fracture.
D. Friction.
A. The audio field.
B. The FPS field.
C. The PFS field.
D. The Frame menu.
A. Only ServerTagInfo structures.
B. The ServerTagInfo and ServerRecord structures.
C. Only ServerRecord structures.
D. Nothing.
A. To keep Pcore in check.
B. To keep it running.
C. To be sure the Pcore system can locate it.
D. To keep it away from Pcore.
A. True
B. False
A. International Kinesics
B. Inverse Kinematics
C. Inverse Kinetin
D. Intentional Kinetics
A. On the lumination panel.
B. Your surface's Luminosity channel.
C. In the settings menu.
D. In the Luminary menu.
A. 3D computer models of coordinated animal motion.
B. The swaying of trees in the wind.
C. Robotic motion of drones.
D. Animals running in chaotic patterns.
A. m
B. x
C. l
D. k
E. v
A. There is no Device Manager in Lightwave.
B. Assigns programs to devices.
C. Assigns your devices to an animation.
D. Assigns your connected device to be used with the Virtual Studio.
A. Rhombus, Triangle, and Oval.
B. Triangle, Square, and Oval.
C. Cube, Sphere, and Ground Plane
D. Circle, Square, and Taurus.
A. Viewport Preview Rendering
B. Vermont Public Radio
C. Varied Pixel Relations
D. Viper
A. Numeric box
B. Notice box
C. Node information box
D. New object box
A. Speed, Rotation, and Velocity.
B. Collision Body, Reflection, and Color.
C. Group, Bullet Body, Speed
D. Bullet Group, Dynamic Body, Collision Body.
A. Unity
B. C4
C. Lua 3D
D. XBox Two Alpha
A. Setting up scripts to handle the commands that configure your device.
B. Configuring the controls to work for a new user.
C. Printing.
D. Setting up user preferences.
A. Writing scripts to automatically draw for you.
B. Creating Lightwave apps.
C. Creating code that makes Lightwave run smoother.
D. Creating custom plug-ins.
A. b key
B. Space bar
C. v key
D. c key
E. h key
A. Choose Text Editor as the procedural Node.
B. Choose Shape Editor as the procedural Panel.
C. Choose Node Editor as the procedural texture.
D. Choose Procedural Editor as the Node.
A. Assign to Plane.
B. Align to Plane
C. Engage with Plane.
D. Arrange with Plane.
A. It calculates the 'brightness' of an item.
B. It calculates the 'darkness' of an item.
C. Calculates the 'heaviness' of an item.
D. It calculates the 'dullness' of an item.
A. Nothing.
B. A “local” variable.
C. A “global” variable.
D. A “relative” variable.
A. It reverses diffuse and ambient, making it necessary to back up your project before using it.
B. It changes shapes automatically.
C. It inverts colors.
D. It adds the framework for creating figures.
A. All of the above
B. Saves system memory
C. Saves render time
D. Allows smoother layout navigation
A. It creates seams to make note of the user padding.
B. It makes edges stand out and be more difficult to manage.
C. It emphasizes user padding.
D. It creates a user-defined padding so that there are no seams when the size of the map is reduced.
A. The Bottom Menu.
B. The Side Menu.
C. The Top Menu.
D. The Lunch Menu.
A. Delete them.
B. Use the lightdampening panel.
C. Increase their brightness.
D. Use lightmaps.
A. No.
B. It can be with the right plug-in.
C. Only if you specify that it should be.
D. Yes.
A. Playful dolphins.
B. Bread dough.
C. Shattering glass.
D. Fluffy kittens.
A. False
B. True
A. Inside the studio
B. Virtual Studio
C. Virtual green screen
D. Real camera motion
A. A weight map
B. A morph map
C. An object in the background layer
D. A point selection set
A. ZGo.
B. GoZ.
C. GooZ
D. ZoG