Mobile App Design MCQs

Mobile App Design MCQs

The following Mobile App Design MCQs have been compiled by our experts through research, in order to test your knowledge of the subject of Mobile App Design. We encourage you to answer these 60+ multiple-choice questions to assess your proficiency.
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1: True or False? A Gamified experience releases dopamine into the player's brain.

A.   False

B.   True

2: Which is the best example of "direct manipulation"?

A.   Adjusting the volume by clicking a button

B.   Playing a game by swiping

C.   Turning a phone off by clicking a button

3: Which control UI would best represent a binary decision?

A.   a system button

B.   a stepper

C.   a switch

4: pixels(px) is an absolute unit of measurement when using style sheets

A.   True

B.   False

5: What does PPI stand for?

A.   Points Picked Information

B.   Points Per Index

C.   Pixels Per Inch

D.   Pixels Per Index

6: True or False? The basic principles of Self Determination Theory operate universally, but with some unique cultural twists.

A.   False

B.   True

7: Which of the following is a software program for a mobile device?

A.   Web applications

B.   Native applications

8: True or False? Beautiful design has no impact on user motivation.

A.   False

B.   True

9: What is the difference between a bit map and vector image?

A.   Bit maps are made up of 255 colors. Vectors are made up of millions.

B.   Bit maps were first pixels. Then later called Vectors.

C.   Bit maps are mostly used in the artistic industry, while Vectors are used in scientific fields.

D.   Bit maps are made up of pixels. Vectors are defined by mathematical equations.

10: A player who favor scenarios in which they're rewarded for completing tasks and earning the recognition of other is known as a(n) ______.

A.   Explorer

B.   Socializer

C.   Killer

D.   Achiever

11: Hierarchy refers to:

A.   The relative size of elements in a design

B.   The direction a viewer's eye should move through a design

C.   The area of emphasis in a design

D.   The order of importance of each element in a design

12: The techniques used for keeping players in game and not leaving (logging off or closing the application) are often called:

A.   monetization techniques

B.   acquisition techniques

C.   engagement techniques

D.   win-back techniques

13: What do you call the concept of visual equilibrium?

A.   Rhythm

B.   Balance

C.   Emphasis

D.   Proportion

14: True or False? It is generally best to design a gamification experience with only one player type in mind.

A.   True

B.   False

15: Which pair of words differentiates between fonts with or without the small finishing strokes on the ends of a character?

A.   Traditional and Modern

B.   Cut and Curved

C.   Sharp and Rounded

D.   Serif and Sans-Serif

16: True or false? 1em is equal to the current font size.

A.   False

B.   True

A.   150 dpi

B.   72 dpi

C.   350 dpi

D.   300 dpi

18: What should come first when approaching a design project?

A.   The features the product will feature

B.   The technology the product will need

C.   Establishing the product's goal

D.   The budget the project will need

19: The 3 most basic shapes in visual design are known as PLP. What does this stand for?

A.   Point, Location, and Point

B.   Picture, Lumination, and Primrose

C.   Point, Line, and Plane

D.   Part, Line, and Parcel

20: Why is Consistency so important?

A.   Designing different interfaces to perform identically reduces cognitive load and enables users to quickly transfer prior knowledge to unfamiliar products

B.   It helps improve the aesthetic quality of a product, furthering its appeal to the market

C.   Consistency is not particularly important, and most designs operate completely differently with little or no problem on the part of the user.

21: What aspect of gamification causes its players to form habits?

A.   The rewards and accomplishments

B.   The simplicity of a game's flow

C.   The visual stimuli within the game experience

D.   The difficulty of endgame material

22: Which should be the minimum target area for each item in a collection view?

A.   70x70 points

B.   5x5 points

C.   10x10 points

D.   44x44 points

23: What is "banner blindness"?

A.   An inability to track the eyes consistently from left to right

B.   A usability problem that occurs when page advertisements are too visually distinctive, drawing attention away from the main content

C.   A tendency by users to ignore visual elements that look like advertisements

D.   A significant accessibility concern for disabled users

24: Which Principle states that "hiding certain functions can be advantageous in interface design"?

A.   Proximity

B.   Hierarchy

C.   Affordance

D.   Visibility

25: What is a typeface "family"?

A.   the use of serif and sans-serif in the same document

B.   different fonts that work well with each other

C.   multiple styles and weights of the same typeface

D.   a portfolio of typefaces made by the same designer

26: What is this principle? "Altering the basic theme achieves unity and helps keep interest"

A.   Theme with variation

B.   Proximity

C.   Similarity

D.   Affordance

27: What is the 3 F's of Design?

A.   Function from Form

B.   Function follows Form

C.   Form follows Function

D.   Form from Function

28: Digital type is generally created as what kind of file type?

A.   Rasterized web safe JPG files

B.   Vector glyphs

C.   Still frame GIF files

D.   Transparent PNG files

29: Which of these frameworks focuses on status and score to motivate competitive behavior?

A.   Company race

B.   Competitive pyramid

C.   Gentle guide

D.   Competitive collaborator

30: What is a weakness of A/B testing?

A.   It is typically very expensive

B.   It is not statistically robust

C.   There are no good guidelines for implementing it in a scalable manner

D.   Its impact is generally limited to incremental and local improvements

31: Which is the best example of a design metaphor?

A.   Adjusting the volume by clicking a button

B.   flipping to the next page by swiping

C.   A green "answer" button for incoming calls

32: What is the term "Feedback" (within the context of a design principle)?

A.   When it is very clear and obvious how to use an interface

B.   When you ask people what they think about the design

C.   Communicating clearly to the user the action they have undertaken

33: In typography, the x-height is

A.   a typographic unit

B.   the distance between the baseline and the mean line in a typeface

C.   the distance between the top of the tallest letterform to the bottom of the lowest one

D.   half the distance from the baseline to the cap height

34: Which type of motivation is most likely to sustain behavior change?

A.   External

B.   Amotivated

C.   Intrinsic

D.   Introjected

35: "This behavior feels good" is an example of what type of motivation?

A.   Intrinsic

B.   Introjected

C.   Amotivated

D.   Integrated

36: What size is an app icon for the App Store?

A.   120 x 120

B.   80 x 80

C.   1024 x 1024

D.   152 x 152

37: Which of the following is the most likely icon size for an iPad

A.   180 x 180

B.   60 x 60

C.   120 x 120

D.   76 x 76

38: Which is the best definition of a mobile design pattern?

A.   a texture, such as stripes

B.   a color scheme

C.   a general, repeatable solution to a commonly occurring problem in software design

D.   a cohesive branding message expressed through typrography, color, logo, etc.

39: Symmetrical and Asymmetrical are design sub-principles with different meanings depending on which Principle you are referring to. Which two Principles do they belong to?

A.   Balance and Affordance

B.   Unity and Balance

C.   Unity and Scale

D.   Unity and Proximity

A.   Similarity, proximity, and continuation

B.   Unity, variety, and contrast

C.   Balance, hierarchy, and emphasis

41: What is Cognitive Load?

A.   Load related to the executive control of working memory (WM)

B.   Nothing, it is a made up term

C.   The load exerted on a series of cogs, collectively known as Cognitive

D.   Cognitive Load is the load exerted on the managerial execution of systematic command processes

42: Pandora suggesting songs to users but giving users the final say in accepting a recommendation is an example of:

A.   competence

B.   relatedness

C.   autonomy

43: Contrast of size or scale is part of which Design Principle(s)?

A.   Emphasis and Balance

B.   Proportion

C.   Rhythm

D.   Unity

44: What is a necessary tool for turning quantitative research results into user segments?

A.   Eye-tracking studies

B.   Persona hypotheses

C.   Clustering analysis

D.   Follow-up qualitative interviews

45: Which of the following is not a type of behavior in the Fogg Behavior Grid?

A.   Path

B.   Dot

C.   Note

D.   Span

46: True or False: Downloading a mobile application is an example of a "least important behavior"?

A.   False

B.   True

47: What is 'flow' as used in gamification principles?

A.   Flow is the mental state of operation in which a person in an activity is immersed in game play

B.   Flow is gaining points on a continuous basis to reach new levels of game play

C.   All of these

D.   Flow is the process of reaching new levels.

48: Skinner operant conditioning relies on:

A.   Variable ratio rewards

B.   Extrinsic rewards

C.   Intrinsic rewards

49: According to Alan Cooper, what is the "elastic user"?

A.   A specific "placeholder" persona intended to capture a wide and unpredictable range of behaviors not covered in other personas

B.   A highly flexible and motivated user, requiring little contextual support or extrinsic motivating factors to engage with a product

C.   A user who expects to access your content across multiple devices and contexts

D.   A derogatory term for the tendency of different stakeholders in the design process to define "the user" based on their own personal goals.

50: What is an "affordance"?

A.   A behavior that the designer expects the user to exhibit

B.   An actionable property between the world and an actor

C.   Budgetary constraints by "buyer" user types

D.   A visible interface element