Teaching in a Digital World MCQs

Teaching in a Digital World MCQs

The following Teaching in a Digital World MCQs have been compiled by our experts through research, in order to test your knowledge of the subject of Teaching in a Digital World. We encourage you to answer these 20 multiple-choice questions to assess your proficiency.
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1: Assistive technology is a device or service that decreases the capabilities of people with abilities.

A.   True

B.   False

2: AR is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics, or GPS data is known as ?

A.   Augmented reality

B.   Objective reality

C.   Subjective reality.

D.   Intersubjective reality

3: An offline journal using software that makes it easy for the user to create infrequent entries are known as Blog

A.   True

B.   False

4: Digital divide is the gap between those with irregular, effective access to digital technologies and those with.

A.   False

B.   True

5: Digital literacy: the ability to use _______.

A.   Information

B.   Evaluate, create

C.   Communicate information

D.   All of these

6: People who have grown up using the digital “______” of computers, video games, and the Internet.

A.   Language

B.   Silence

C.   Devoice

D.   Farewell

7: A social networking service and website that by 2018 had over _____users worldwide is known as facebook.

A.   2 billion

B.   3 billion

C.   4 billion

D.   5 billion

8: Instagram is a social media app that allows users to maintain a permanent record of favorite photos or videos. Users have a profile and newsfeed similar to Facebook.

A.   True

B.   False

9: Interactive whiteboard is a whiteboard that works together with a mobile to display and save information.

A.   True

B.   False

10: Model is a representation of a system or an object such as a large physical structure that imitates a shorter structure or a computer program that parallels the workings of a shorter system.

A.   True

B.   False

11: Using images instead of text to convey ideas is known as ?

A.   Picting

B.   Advance

C.   Advance

D.   None of these

A.   True

B.   False

13: Simulation is a computer program or other procedure that authenticates a real-world experience .

A.   True

B.   False

14: Snapchat is a social media app that allows users to send pictures and videos to their friends, and these images disappear within 20 hours.

A.   True

B.   False

15: An online social networking service that enables its users to send and read text-based posts of up to 300 characters, known as “tweets.” is known as Twitter

A.   True

B.   False

16: A website or other online resource that fosters collective authoring by allowing many users to add content or edit the existing content is known as?

A.   Wiki

B.   Gaming

C.   Global competence

D.   None of these

17: A digital native is ______.

A.   A student who has lived their lives with online access and digital communications

B.   A parent who uses online and digital communication to talk with teachers

C.   A student who learns best by technology in the home and classroom

D.   A parent who reinforces classroom learning with online learning systems

18: Which of the following is not a guideline for Internet research?

A.   Students’ research should focus on finding the information they need to solve a problem or complete a project.

B.   Teachers should guide students in interpreting and using the data they find.

C.   Students need to stay focused on the problem they are trying to solve or the area they are exploring.

D.   Students should work individually on projects and gather as much information as possible.

19: Using technology to go on a virtual trip to explore how planets orbit the sun is an example of ______.

A.   Modeling

B.   Project-based methods

C.   Simulation

D.   Problem-based methods

20: Using classroom presentations as homework, and then having class time spent on problem-solving is an example of ______.

A.   Learning communities

B.   Active classroom

C.   Technology informed classroom

D.   Flipped classroom

21: An online journal where students post observations and others post responses is an example of ______.

A.   Blogging

B.   Wikis

C.   Social media

D.   Picting

22: A guideline for Internet safety that includes teaching students to be aware of how to avoid websites with inappropriate messaging can be accomplished by ______.

A.   Protecting your online identity

B.   Having lessons on Internet safety

C.   Creating an open-door policy on cyberbullying

D.   Teach students about legal issues on Internet use

23: Integrating smartphone technology in the classroom has to be gradual and purposeful so that students acquire new skills, not lose qualities necessary for learning.

A.   True

B.   False

24: Students need to be taught how to use inquiry-based methods powered by technology to use Internet and available information.

A.   True

B.   False

25: In today’s schools, all students have developed digital literacy.

A.   True

B.   False

26: An interactive whiteboard refers to devices that promote greater independence for people with disabilities by enabling them to perform tasks that would otherwise be difficult.

A.   True

B.   False