Try to answer these 100+ Blender MCQs and check your understanding of the Blender subject.
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A. Games, applications, renderings, video compositing and more
B. Renderings
C. Video compositing
D. Games and applications
A. Press the SHIFT and S keys
B. Press the ALT and H keys
C. Press the ALT and S keys
D. Press the SHIFT and H keys
A. Create multiple planes with just one click
B. Highlight the selected mesh
C. Reduce the size of the selected mesh
D. Make a mesh to always face the camera
A. Press the ALT key and a number key for the subsurf level
B. Press the SHIFT key and a number key for the subsurf level
C. Press the CTRL key and a number key for the subsurf level
D. Press the SPACE key and a number key for the subsurf level
A. Press the SHIFT key while moving the 3D object
B. Press the SHIFT key and click on the grid
C. Press the CTRL key and click on the grid
D. Press the CTRL key while moving the 3D object
A. Press the ALT and I keys
B. Press the CTRL and I keys
C. Press the I key
D. Press the SHIFT and I keys
A. Press the CTRL, ALT and Numpad 0 keys
B. The camera cannot be aligned to the view
C. Right click on the camera and select "Align to the view" from the menu
D. Select the camera, then press the ALT and C keys
A. Select the mesh, press the T and select "Apply" from the menu
B. Select the mesh, press U and select "Load an image"
C. Go to the Texture panel, press on the image button and click apply
D. Select the mesh, go to the texture panel, select the type image, and open an image
A. Press the Z key on the 3D view
B. Press the G key on the 3D view
C. Press the W key on the 3D object
D. Press the G key on the 3D object
A. Duplicate the plane and rotate it in the Z axis
B. Select all the vertex in edit mode and rotate them in the Z axis
C. Select the face of the plane and activate the Two-Side option in the Object Data panel
D. Right mouse click on the plane and select Make Both Sides Visible from the menu
A. Watch a film
B. Video editing
C. Modeling and animation
D. List of all 3D objects in the scene
A. Tool to protect a mesh from accidental modifications
B. Tool to protect a mesh from collisions
C. The skeletal structure in Rest Position
D. Blender's layout structure
A. Refers to the act of painting the texture directly to a 3D object
B. Refers to the act of manipulating the texture of a mesh, or polygon-based object
C. Refers to the act of manipulating the data of a mesh, or polygon-based object
D. Refers to the act of moving the object in the 3D view
A. Press the H key
B. Press the right mouse on the 3D object and select the voice -Hide-
C. Press the Z key
D. Press the SPACE key
A. Weight map
B. Normal map
C. UV map
D. Bump map
A. Press the L key and select the layer
B. Press the M key and select the layer
C. Press the S key and select the layer
D. Press the O key and select the layer
A. Press the HOME key
B. Press the PAGE UP key
C. Press the PAGE DOWN key
D. Press the INSERT key
A. Press the M key and move the mouse
B. Press the G key and move the mouse
C. Press the O key and move the mouse
D. Move the mouse
A. Animate the single bones and record the key positions.
B. Press the Tab key and move the single vertices. Then record the key positions.
C. Modify the mesh and press the Space key to record the key position.
D. Right click on the character and move the mouse. Then record the key position.
A. Edit the constraints of the selected object
B. Edit the connection between two meshes
C. Edit an armature
D. Edit material, composite and texture nodes
A. R
B. T
C. Cmd / Ctrl + R
D. Shift + R
E. Cmd / Ctrl + T
A. The part of a mesh where three or more vertices are joined together by edges
B. Textures of a 3D object
C. The part of a mesh where three or more objects are joined together
D. Meshes in 3D space
A. In the properties window
B. In the NLA editor
C. In the preferences window under the Input tab
D. In the 3D view
A. Ogg Theora
B. Png
C. Jpg
D. Bitmap
A. Merge a cube with a plane mesh
B. Causes an object to animate along a Curve Path
C. Copy the location of the target object to the constrained object
D. Keep an object from moving beyond an imaginary plane, on any axis
A. Transform materials
B. Add textures
C. Transform bones
D. Add vertices
A. Map UV of polygonal geometry, paint textures, backdrop for node editing and preview renderer
B. UV mapping of polygonal geometry only
C. Edit Nodes
D. Textures painting only
A. Press the SPACE key
B. Press the 7 key on the numpad
C. Press the 0 key on the numpad
D. Press the C key
A. Press the mouse wheel button
B. Click with the left mouse button on the 3D view
C. Press the SPACE key
D. Press the A key
A. Smooth a selected 3D object
B. Create complex video compositions
C. Paint textures directly on a mesh
D. Create subjects consisting largely of smooth and curved surfaces
A. Put the cursor on the object and press the Space key
B. Move the mouse on the 3D object
C. Press the right mouse button on the 3D object
D. Press the link mouse button
A. Press the SHIFT and C keys
B. Press the SHIFT and D keys
C. Press the SHIFT key
D. Press the SHIFT and Y keys
A. No
B. Only if the image isn't bigger than 512x512
C. Only if the image is a jpg
D. Yes
A. Only if the objects in the scene are textured
B. No
C. Yes
D. Only if the number of the objects in the scene isn't more than 30
A. Press simultaneously the right and left mouse buttons
B. Press the right mouse button
C. Press the TAB key
D. Press the left mouse button
A. Compositing, Material and Texture editing.
B. Texture editing
C. None of these options
D. Compositing
A. The 3D points that connect different 3D objects
B. Lines of connection between interconnected vertices
C. Lines of connection between objects
D. The name of a visual filter to get a cartoon style
A. Python
B. Perl
C. JavaScript
D. Java
E. Mel
A. Press the X key or the Delete key
B. Press the mouse wheel
C. Press the D key
D. Press the SHIFT+X keys
A. C
B. Python
C. JavaScript
D. Php
A. Press the W key
B. Press the B key
C. Press the E key
D. Press the J key
A. Lines in 3D space that form the basis of a mesh
B. Hidden 3D objects
C. Tools used to modify an object
D. Single points in 3D space that form the basis of a mesh
A. A tool to deform a mesh
B. A special Blender's material
C. A tool to split a mesh
D. A 3D primitive that looks like a donut
A. Only with avi videos
B. No
C. Yes
D. Only with jpg images
A. Press the R key and move the mouse
B. Use the mouse wheel
C. Press the F key and move the mouse
D. Press the S key and move the mouse
A. Right mouse click on the plug-in file and select Install to Blender
B. Drag and drop the plug-in file in the viewport
C. Copy the plug-in within the Blender's folder
D. Install it through the Blender's User's Preferences, and click on Install Add-On
A. Animate a mesh
B. Apply a texture to a mesh
C. Delete a mesh
D. Modify a mesh or other object in some way
A. Press the J key and move the mouse
B. Press the right mouse button
C. Press the SPACE key and move the mouse
D. Press the R key and move the mouse
A. Only Yafaray
B. Yafaray, LuxRender, Aqsis Renderer and more
C. Only LuxRender
D. Only Aqsis Renderer
A. Only with an external plug-in
B. Only on computer with an Intel processor
C. Yes
D. No