Blender MCQs

Blender MCQs

Try to answer these 100+ Blender MCQs and check your understanding of the Blender subject.
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1: What kind of things can you do with Blender?

A.   Games, applications, renderings, video compositing and more

B.   Renderings

C.   Video compositing

D.   Games and applications

2: How can you show all hidden objects?

A.   Press the SHIFT and S keys

B.   Press the ALT and H keys

C.   Press the ALT and S keys

D.   Press the SHIFT and H keys

3: What is a billboard mesh used for?

A.   Create multiple planes with just one click

B.   Highlight the selected mesh

C.   Reduce the size of the selected mesh

D.   Make a mesh to always face the camera

4: How do you subsurf a selected object on the fly?

A.   Press the ALT key and a number key for the subsurf level

B.   Press the SHIFT key and a number key for the subsurf level

C.   Press the CTRL key and a number key for the subsurf level

D.   Press the SPACE key and a number key for the subsurf level

5: How do you snap a 3D object to the grid?

A.   Press the SHIFT key while moving the 3D object

B.   Press the SHIFT key and click on the grid

C.   Press the CTRL key and click on the grid

D.   Press the CTRL key while moving the 3D object

6: How do you remove a keyframe from the selected object?

A.   Press the ALT and I keys

B.   Press the CTRL and I keys

C.   Press the I key

D.   Press the SHIFT and I keys

7: How do you align the active camera to the view?

A.   Press the CTRL, ALT and Numpad 0 keys

B.   The camera cannot be aligned to the view

C.   Right click on the camera and select "Align to the view" from the menu

D.   Select the camera, then press the ALT and C keys

8: How do you apply an image texture to a mesh for rendering?

A.   Select the mesh, press the T and select "Apply" from the menu

B.   Select the mesh, press U and select "Load an image"

C.   Go to the Texture panel, press on the image button and click apply

D.   Select the mesh, go to the texture panel, select the type image, and open an image

9: How can you show the 3D objects in wireframe?

A.   Press the Z key on the 3D view

B.   Press the G key on the 3D view

C.   Press the W key on the 3D object

D.   Press the G key on the 3D object

10: How do you make a texture visible on both sides of a plane?

A.   Duplicate the plane and rotate it in the Z axis

B.   Select all the vertex in edit mode and rotate them in the Z axis

C.   Select the face of the plane and activate the Two-Side option in the Object Data panel

D.   Right mouse click on the plane and select Make Both Sides Visible from the menu

11: What is the 3D view used for?

A.   Watch a film

B.   Video editing

C.   Modeling and animation

D.   List of all 3D objects in the scene

12: What is an Armature?

A.   Tool to protect a mesh from accidental modifications

B.   Tool to protect a mesh from collisions

C.   The skeletal structure in Rest Position

D.   Blender's layout structure

13: What is mesh editing?

A.   Refers to the act of painting the texture directly to a 3D object

B.   Refers to the act of manipulating the texture of a mesh, or polygon-based object

C.   Refers to the act of manipulating the data of a mesh, or polygon-based object

D.   Refers to the act of moving the object in the 3D view

14: How can you hide a selected 3D object?

A.   Press the H key

B.   Press the right mouse on the 3D object and select the voice -Hide-

C.   Press the Z key

D.   Press the SPACE key

15: How do you stablish the influence of a bone on a vertex?

A.   Weight map

B.   Normal map

C.   UV map

D.   Bump map

16: How do you move selected objects to a layer?

A.   Press the L key and select the layer

B.   Press the M key and select the layer

C.   Press the S key and select the layer

D.   Press the O key and select the layer

17: How do you display completely all objects in the visible layer and centered in the window?

A.   Press the HOME key

B.   Press the PAGE UP key

C.   Press the PAGE DOWN key

D.   Press the INSERT key

18: How do you move selected 3D objects?

A.   Press the M key and move the mouse

B.   Press the G key and move the mouse

C.   Press the O key and move the mouse

D.   Move the mouse

19: How do you proceed if you want to animate a character?

A.   Animate the single bones and record the key positions.

B.   Press the Tab key and move the single vertices. Then record the key positions.

C.   Modify the mesh and press the Space key to record the key position.

D.   Right click on the character and move the mouse. Then record the key position.

20: The Node Editor is used to:

A.   Edit the constraints of the selected object

B.   Edit the connection between two meshes

C.   Edit an armature

D.   Edit material, composite and texture nodes

21: What is the shortcut to rotate an object?

A.   R

B.   T

C.   Cmd / Ctrl + R

D.   Shift + R

E.   Cmd / Ctrl + T

22: What are faces?

A.   The part of a mesh where three or more vertices are joined together by edges

B.   Textures of a 3D object

C.   The part of a mesh where three or more objects are joined together

D.   Meshes in 3D space

23: Where can you edit custom shortcuts?

A.   In the properties window

B.   In the NLA editor

C.   In the preferences window under the Input tab

D.   In the 3D view

24: Which image format do you use to get transparency in your model?

A.   Ogg Theora

B.   Png

C.   Jpg

D.   Bitmap

25: What is Floor constraints used for?

A.   Merge a cube with a plane mesh

B.   Causes an object to animate along a Curve Path

C.   Copy the location of the target object to the constrained object

D.   Keep an object from moving beyond an imaginary plane, on any axis

26: When you are in pose mode, you:

A.   Transform materials

B.   Add textures

C.   Transform bones

D.   Add vertices

27: What is the UV/Image editor used for?

A.   Map UV of polygonal geometry, paint textures, backdrop for node editing and preview renderer

B.   UV mapping of polygonal geometry only

C.   Edit Nodes

D.   Textures painting only

28: How do you switch the view to the camera one?

A.   Press the SPACE key

B.   Press the 7 key on the numpad

C.   Press the 0 key on the numpad

D.   Press the C key

29: How do you select all visible objects present in the scene?

A.   Press the mouse wheel button

B.   Click with the left mouse button on the 3D view

C.   Press the SPACE key

D.   Press the A key

30: What are NURBS good for?

A.   Smooth a selected 3D object

B.   Create complex video compositions

C.   Paint textures directly on a mesh

D.   Create subjects consisting largely of smooth and curved surfaces

31: How do you select a 3D object?

A.   Put the cursor on the object and press the Space key

B.   Move the mouse on the 3D object

C.   Press the right mouse button on the 3D object

D.   Press the link mouse button

32: How do you duplicate selected 3D objects?

A.   Press the SHIFT and C keys

B.   Press the SHIFT and D keys

C.   Press the SHIFT key

D.   Press the SHIFT and Y keys

33: Can you show a background image within the 3D view?

A.   No

B.   Only if the image isn't bigger than 512x512

C.   Only if the image is a jpg

D.   Yes

34: Can you render single layers in Blender?

A.   Only if the objects in the scene are textured

B.   No

C.   Yes

D.   Only if the number of the objects in the scene isn't more than 30

35: How do you enter in edit mode?

A.   Press simultaneously the right and left mouse buttons

B.   Press the right mouse button

C.   Press the TAB key

D.   Press the left mouse button

36: What is the node editor for?

A.   Compositing, Material and Texture editing.

B.   Texture editing

C.   None of these options

D.   Compositing

37: What are edges?

A.   The 3D points that connect different 3D objects

B.   Lines of connection between interconnected vertices

C.   Lines of connection between objects

D.   The name of a visual filter to get a cartoon style

38: What scripting language does Blender use?

A.   Python

B.   Perl

C.   JavaScript

D.   Java

E.   Mel

39: How do you delete selected 3D objects?

A.   Press the X key or the Delete key

B.   Press the mouse wheel

C.   Press the D key

D.   Press the SHIFT+X keys

40: What is the programming language for scripting in Blender?

A.   C

B.   Python

C.   JavaScript

D.   Php

41: How do you extrude a selected face?

A.   Press the W key

B.   Press the B key

C.   Press the E key

D.   Press the J key

42: What are vertices?

A.   Lines in 3D space that form the basis of a mesh

B.   Hidden 3D objects

C.   Tools used to modify an object

D.   Single points in 3D space that form the basis of a mesh

43: What is a Torus?

A.   A tool to deform a mesh

B.   A special Blender's material

C.   A tool to split a mesh

D.   A 3D primitive that looks like a donut

44: Can you do video compositing with Blender?

A.   Only with avi videos

B.   No

C.   Yes

D.   Only with jpg images

45: How do you scale selected 3D objects?

A.   Press the R key and move the mouse

B.   Use the mouse wheel

C.   Press the F key and move the mouse

D.   Press the S key and move the mouse

46: How do you add plug-ins in Blender?

A.   Right mouse click on the plug-in file and select Install to Blender

B.   Drag and drop the plug-in file in the viewport

C.   Copy the plug-in within the Blender's folder

D.   Install it through the Blender's User's Preferences, and click on Install Add-On

47: What do you use modifiers for?

A.   Animate a mesh

B.   Apply a texture to a mesh

C.   Delete a mesh

D.   Modify a mesh or other object in some way

48: How do you rotate selected 3D objects?

A.   Press the J key and move the mouse

B.   Press the right mouse button

C.   Press the SPACE key and move the mouse

D.   Press the R key and move the mouse

49: What render engines can you use with Blender?

A.   Only Yafaray

B.   Yafaray, LuxRender, Aqsis Renderer and more

C.   Only LuxRender

D.   Only Aqsis Renderer

50: Can you create animations with Blender?

A.   Only with an external plug-in

B.   Only on computer with an Intel processor

C.   Yes

D.   No

51: What systems does Blender support?

A.   Mac, Windows, Linux and more

B.   Only Windows

C.   Only Linux

D.   Only Mac

52: How do you automatically add a number to the end of your .blend filename?

A.   Press the V key in the Save As window

B.   Press the + key in the Save As window

C.   Press the N key in the Save As window

D.   Press the S key in the Save As window

53: You use the Composite Node to:

A.   Define the output for Rendering

B.   Define what should happens when a bone animation is over

C.   Define how two mesh can be merged

D.   Define how bones are linked

54: in the 3D view, what key brings up the dynamic search menu that allows you to quickly access tools ?

A.   TAB

B.   F1

C.   SPACEBAR

55: How do you reset the UV map of a mesh?

A.   Select all faces, press the M key and select "Reset" from the menu

B.   Select all faces, press the U key and select "Reset" from the menu

C.   Select all faces, press the V key and select "Reset" from the menu

D.   Select all faces, press the G key and select "Reset" from the menu

56: What do you use constraints for?

A.   Limit or enhance how an object can move or rotate in 3D space

B.   Move and rotate an object in 3D space

C.   Move, rotate, scale, and reset object's position

D.   Merge two or more 3D objects

57: What do you use pivot modes for?

A.   Determine in which part of 3D space the objects can be translated and scaled

B.   Determine which part of 3D space is considered to be at the center of the rotation or scale of a selected object

C.   Determine which part of 3D space is considered to be at the center of the 3D view

D.   Determine which part of the selected object is hidden

58: Which modifier helps you quickly reduce the polygon count of an object?

A.   bevel

B.   decimate

C.   subsurface

59: What are Lattice objects used for?

A.   Connect selected objects

B.   Deform other objects

C.   Create fluid simulation

D.   Merge two meshes

60: What type of textures can you use in Blender?

A.   Images only

B.   Images and Environments only

C.   Images, Videos, Environments and more

D.   Images and videos only

61: How do you view the tools window of a selected 3D object?

A.   Press the SPACE key

B.   Press the G key

C.   Press the Q key

D.   Press the T key

62: How do you connect two vertex with an edge?

A.   Select the vertex and press the SPACE key

B.   Select the vertex and press the E key

C.   Select the vertex and press the F key

D.   Select the vertex and press the V key

63: How do you create a circular movement of the camera around an object?

A.   Right Mouse Click on the camera and select Follow the object from the context menu

B.   Select the camera, then the object and then press the C key

C.   Attach the camera to a circular path and add the constrains to follow the path and track the object

D.   Add the constrain Move Around An Object to the camera

64: How do you add a keyframe to the selected object?

A.   Press the F key

B.   Press the K key

C.   Press the I key

D.   Press the A key

65: How do you create a normal map directly in Blender?

A.   Blender can't create normal maps

B.   Press the F7 key

C.   Use the Bake function under the Render Panel

D.   Use a Gimp plug-in

66: What is the relationship between Vertices, Edges, and Faces?

A.   Vertices are made with Edges and Faces

B.   None

C.   Each texture of the selected 3D object is part of the whole

D.   Each type of polygonal sub-object type is part of the whole

67: How do you place the 3D cursor?

A.   Press the left mouse button and the C key

B.   Press the left mouse button on the 3D view

C.   Press the right mouse button on the 3D view

D.   Press the right mouse and the X key on the 3D view

68: How do you create a group?

A.   Select two or more objects, then press the CTRL and G keys

B.   Select two or more objects with the right mouse button

C.   Select two or more objects, then press the number of the group on the keypad

D.   Select two or more objects, then press the SHIFT and G keys

69: How do you show the Add menu?

A.   Press the CTRL and M keys

B.   Press the CTRL and A keys

C.   Press the SHIFT and M keys

D.   Press the SHIFT and select A keys

70: How do you rotate the viewport?

A.   Press the Control/Command-R

B.   Press Control F3 for rotate clockwise and Control F2 to rotate anticlockwise

C.   Press the Wheel Button of the mouse

D.   The viewport cannot be rotated

71: How can you reset the rotation of a selected object?

A.   Press the ALT and C keys

B.   Press the ALT and R keys

C.   Press the SHIFT and C keys

D.   Press the SHIFT and R keys

72: An object's Drawtype:

A.   Determines how an object is represented in the viewport

B.   Determines how an object can be modified

C.   Determines the pencil's shape for painting on an object

D.   Determines how a face can be modified

73: How do you view the properties of a selected 3D object?

A.   Press the F key

B.   Press the P key

C.   Press the U key

D.   Press the N key

74: How do you switch to the opposite side of the top view?

A.   Press the CTRL and the 7 key on the Numpad

B.   Press the CTRL and the 5 key on the Numpad

C.   Press the CTRL and the 3 key on the Numpad

D.   Press the CTRL and the 1 key on the Numpad

75: What are NURBS?

A.   Non-Uniform Rotated Basic Shapes

B.   Non-Uniform Rational B-Splines

C.   Non-Uniform Random B-Shapes

D.   Non-Uniform Resetted B-Splines

76: Before you export a 3D model for a game engine, it is important that you:

A.   Check if there is a texture applied

B.   Triangulate the mesh

C.   Add an armature to the mesh

D.   Export in *.3DS format

77: You use Ray Tracing to:

A.   Check if an object has been clicked with the mouse

B.   Draw rays within the final rendering

C.   Show the grid in the viewport

D.   Produce a very high degree of visual realism

78: How do you create a very low poly tree that can be used in a Game Engine?

A.   Extrude a cube so that looks like a tree and smooth it

B.   Use nurbs

C.   Assign a tree texture to a plane, duplicate and rotate it in the Z axis

D.   Use only cubes

79: How do you attach an Armature to a mesh?

A.   Select the armature, then the mesh, then press CTRL and the M keys

B.   Select the mesh, then the armature, then press CTRL and the P keys

C.   Select the armature, then the mesh, then press CTRL and the A keys

D.   Select the mesh, then the armature, then press CTRL and the M keys

80: What are Shape Keys used for?

A.   Set the rotation of an object

B.   Store different shapes of the same object

C.   Store different animations within an object

D.   Set a default animation for an object

81: What is the Message sensor of the Blender Game Engine used for?

A.   Let see if there are errors in the game

B.   Send a message to other objects in the scene

C.   Add a text to the selected mesh

D.   Use the microphone to model a mesh

82: The bone type Envelop can be used to:

A.   Set the Inverse Kinematic system automatically

B.   Make objects visible even if they are within a mesh

C.   Attach the texture to the mesh automatically

D.   Show deformation influence volume

83: How do you rotate objects as trackball?

A.   Press the R key

B.   Press the R key twice

C.   Press the T key

D.   Press the T key twice

84: What is the NLA Editor used for?

A.   Enable to see and edit the Ipo datablocks defined as actions in the Ipo Curve Editor window

B.   Enable to see and edit the center of a 3D object

C.   Enable to see and edit textures

D.   Enable to see and edit Nodes and Animations

85: What is a Normal?

A.   Diagonal line drawn from out of the center of a face that represents the direction the face is pointing

B.   Perpendicular line drawn from out of the center of a face that connects two or more mesh

C.   A line drawn from out of the center of a 3D object that represents the direction the mesh

D.   Perpendicular line drawn from out of the center of a face that represents the direction the face is pointing

86: What is the Transform Manipulator?

A.   A tool for deform the mesh of an object

B.   Red, Green, and Blue widget that appears with the Active Object

C.   A tool for transform the texture of a mesh

D.   A controller to move the camera view

87: The Rigging process is used to:

A.   Attach an object to another one

B.   Define how the input motion deforms and controls its surface

C.   Set rings around the mesh to make simple animations

D.   Deform a selected mesh to a ring

88: How do you mark the seams of a mesh?

A.   Select the edges in edit mode, then press the CTRL and S keys, then select Mark Seam from the menu

B.   Select the edges in edit mode, then press the SHIFT and S keys, then select Mark Seam from the menu

C.   Select the edges in edit mode, then press the CTRL and E keys, then select Mark Seam from the menu

D.   Select the edges in edit mode, then press the SHIFT and E keys, then select Mark Seam from the menu

89: What is the object Origin Point?

A.   Origin of a particle emitter

B.   Center of the 3D space

C.   Point in 3D space at which Blender considers the object to exist

D.   Point in 3D space at which Blender creates 3D objects

90: What are the sensors of Blender Game Engine used for?

A.   Act like real senses; they can detect collisions, feel (Touch), smell (Near), view (Ray, Radar)

B.   Check if there is a collision between two objects

C.   Create gui buttons

D.   Make an object sensible to particles

91: How do you triangulate a selected face?

A.   Press the T key

B.   Press the V key

C.   Press the S key

D.   Press the F key

92: What are Normals used for?

A.   Use for make visible a part of a mesh

B.   Use for extrude the face of a 3D object

C.   Use for render the face of a 3D object

D.   Use in lighting calculations for renderings

93: How do you make an object parent of another?

A.   Select first the object that should be a child, press the CTRL key on the object that should be the parent, then press the SHIFT and P keys

B.   Select first the object that should be a parent, press the CTRL and left mouse button on the object that should be the parent, then press the CTRL and P keys

C.   Select first the object that should be a child, press the SHIFT and right mouse button on the object that should be the parent, then press the CTRL and P keys

D.   Select first the object that should be a parent, press the SHIFT and left mouse button on the object that should be the parent, then press the CTRL and P keys

94: How do you change brush size in sculpting mode?

A.   Press the D key

B.   Press the S key

C.   Press the F key

D.   Press the T key

95: How do you make a circle selection?

A.   Press the C key on the 3D view, right click to make the selection and press left click to confirm it

B.   Press the C key on the 3D view, left click to make the selection and press right click to confirm it

C.   Press the S key on the 3D view, left click to make the selection and press right click to confirm it

D.   Press the S key on the 3D view, right click to make the selection and press right click to confirm it

96: In the 3D view, what keyboard shortcut opens the "Specials" menu?

A.   Alt - s

B.   m

C.   u

D.   w

E.   Alt - m

97: How do you quickly scroll through your frames?

A.   Press the ALT key and scroll the Mouse Wheel

B.   Press the SHIFT key and scroll the Mouse Wheel

C.   Press the SPACE key and scroll the Mouse Wheel

D.   Press the CTRL key and scroll the Mouse Wheel

98: How do you export different animations within a *.md2 model?

A.   Assign different actions to the object

B.   Export every single animation to different files

C.   Create marks for every animation within a single timeline and assign it to the object

D.   Create a timeline for every animation and assign them to the object

99: How do you make a lasso selection?

A.   Press the SHIFT key and Right Mouse Button

B.   Press the CTRL key and Left Mouse Button

C.   Press the CTRL key and Right Mouse Button

D.   Press the SHIFT key and Left Mouse Button

100: How do you overwrite the default scene with your current one?

A.   Press the CTRL and U keys

B.   Press the SHIFT and O keys

C.   Press the CTRL and D keys

D.   Press the SHIFT and U keys