Try to answer these 100+ Blender MCQs and check your understanding of the Blender subject.
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A. Games, applications, renderings, video compositing and more
B. Renderings
C. Video compositing
D. Games and applications
A. Press the SHIFT and S keys
B. Press the ALT and H keys
C. Press the ALT and S keys
D. Press the SHIFT and H keys
A. Create multiple planes with just one click
B. Highlight the selected mesh
C. Reduce the size of the selected mesh
D. Make a mesh to always face the camera
A. Press the ALT key and a number key for the subsurf level
B. Press the SHIFT key and a number key for the subsurf level
C. Press the CTRL key and a number key for the subsurf level
D. Press the SPACE key and a number key for the subsurf level
A. Press the SHIFT key while moving the 3D object
B. Press the SHIFT key and click on the grid
C. Press the CTRL key and click on the grid
D. Press the CTRL key while moving the 3D object
A. Press the ALT and I keys
B. Press the CTRL and I keys
C. Press the I key
D. Press the SHIFT and I keys
A. Press the CTRL, ALT and Numpad 0 keys
B. The camera cannot be aligned to the view
C. Right click on the camera and select "Align to the view" from the menu
D. Select the camera, then press the ALT and C keys
A. Select the mesh, press the T and select "Apply" from the menu
B. Select the mesh, press U and select "Load an image"
C. Go to the Texture panel, press on the image button and click apply
D. Select the mesh, go to the texture panel, select the type image, and open an image
A. Press the Z key on the 3D view
B. Press the G key on the 3D view
C. Press the W key on the 3D object
D. Press the G key on the 3D object
A. Duplicate the plane and rotate it in the Z axis
B. Select all the vertex in edit mode and rotate them in the Z axis
C. Select the face of the plane and activate the Two-Side option in the Object Data panel
D. Right mouse click on the plane and select Make Both Sides Visible from the menu
A. Watch a film
B. Video editing
C. Modeling and animation
D. List of all 3D objects in the scene
A. Tool to protect a mesh from accidental modifications
B. Tool to protect a mesh from collisions
C. The skeletal structure in Rest Position
D. Blender's layout structure
A. Refers to the act of painting the texture directly to a 3D object
B. Refers to the act of manipulating the texture of a mesh, or polygon-based object
C. Refers to the act of manipulating the data of a mesh, or polygon-based object
D. Refers to the act of moving the object in the 3D view
A. Press the H key
B. Press the right mouse on the 3D object and select the voice -Hide-
C. Press the Z key
D. Press the SPACE key
A. Weight map
B. Normal map
C. UV map
D. Bump map
A. Press the L key and select the layer
B. Press the M key and select the layer
C. Press the S key and select the layer
D. Press the O key and select the layer
A. Press the HOME key
B. Press the PAGE UP key
C. Press the PAGE DOWN key
D. Press the INSERT key
A. Press the M key and move the mouse
B. Press the G key and move the mouse
C. Press the O key and move the mouse
D. Move the mouse
A. Animate the single bones and record the key positions.
B. Press the Tab key and move the single vertices. Then record the key positions.
C. Modify the mesh and press the Space key to record the key position.
D. Right click on the character and move the mouse. Then record the key position.
A. Edit the constraints of the selected object
B. Edit the connection between two meshes
C. Edit an armature
D. Edit material, composite and texture nodes
A. R
B. T
C. Cmd / Ctrl + R
D. Shift + R
E. Cmd / Ctrl + T
A. The part of a mesh where three or more vertices are joined together by edges
B. Textures of a 3D object
C. The part of a mesh where three or more objects are joined together
D. Meshes in 3D space
A. In the properties window
B. In the NLA editor
C. In the preferences window under the Input tab
D. In the 3D view
A. Ogg Theora
B. Png
C. Jpg
D. Bitmap
A. Merge a cube with a plane mesh
B. Causes an object to animate along a Curve Path
C. Copy the location of the target object to the constrained object
D. Keep an object from moving beyond an imaginary plane, on any axis
A. Transform materials
B. Add textures
C. Transform bones
D. Add vertices
A. Map UV of polygonal geometry, paint textures, backdrop for node editing and preview renderer
B. UV mapping of polygonal geometry only
C. Edit Nodes
D. Textures painting only
A. Press the SPACE key
B. Press the 7 key on the numpad
C. Press the 0 key on the numpad
D. Press the C key
A. Press the mouse wheel button
B. Click with the left mouse button on the 3D view
C. Press the SPACE key
D. Press the A key
A. Smooth a selected 3D object
B. Create complex video compositions
C. Paint textures directly on a mesh
D. Create subjects consisting largely of smooth and curved surfaces
A. Put the cursor on the object and press the Space key
B. Move the mouse on the 3D object
C. Press the right mouse button on the 3D object
D. Press the link mouse button
A. Press the SHIFT and C keys
B. Press the SHIFT and D keys
C. Press the SHIFT key
D. Press the SHIFT and Y keys
A. No
B. Only if the image isn't bigger than 512x512
C. Only if the image is a jpg
D. Yes
A. Only if the objects in the scene are textured
B. No
C. Yes
D. Only if the number of the objects in the scene isn't more than 30
A. Press simultaneously the right and left mouse buttons
B. Press the right mouse button
C. Press the TAB key
D. Press the left mouse button
A. Compositing, Material and Texture editing.
B. Texture editing
C. None of these options
D. Compositing
A. The 3D points that connect different 3D objects
B. Lines of connection between interconnected vertices
C. Lines of connection between objects
D. The name of a visual filter to get a cartoon style
A. Python
B. Perl
C. JavaScript
D. Java
E. Mel
A. Press the X key or the Delete key
B. Press the mouse wheel
C. Press the D key
D. Press the SHIFT+X keys
A. C
B. Python
C. JavaScript
D. Php
A. Press the W key
B. Press the B key
C. Press the E key
D. Press the J key
A. Lines in 3D space that form the basis of a mesh
B. Hidden 3D objects
C. Tools used to modify an object
D. Single points in 3D space that form the basis of a mesh
A. A tool to deform a mesh
B. A special Blender's material
C. A tool to split a mesh
D. A 3D primitive that looks like a donut
A. Only with avi videos
B. No
C. Yes
D. Only with jpg images
A. Press the R key and move the mouse
B. Use the mouse wheel
C. Press the F key and move the mouse
D. Press the S key and move the mouse
A. Right mouse click on the plug-in file and select Install to Blender
B. Drag and drop the plug-in file in the viewport
C. Copy the plug-in within the Blender's folder
D. Install it through the Blender's User's Preferences, and click on Install Add-On
A. Animate a mesh
B. Apply a texture to a mesh
C. Delete a mesh
D. Modify a mesh or other object in some way
A. Press the J key and move the mouse
B. Press the right mouse button
C. Press the SPACE key and move the mouse
D. Press the R key and move the mouse
A. Only Yafaray
B. Yafaray, LuxRender, Aqsis Renderer and more
C. Only LuxRender
D. Only Aqsis Renderer
A. Only with an external plug-in
B. Only on computer with an Intel processor
C. Yes
D. No
A. Mac, Windows, Linux and more
B. Only Windows
C. Only Linux
D. Only Mac
A. Press the V key in the Save As window
B. Press the + key in the Save As window
C. Press the N key in the Save As window
D. Press the S key in the Save As window
A. Define the output for Rendering
B. Define what should happens when a bone animation is over
C. Define how two mesh can be merged
D. Define how bones are linked
A. TAB
B. F1
C. SPACEBAR
A. Select all faces, press the M key and select "Reset" from the menu
B. Select all faces, press the U key and select "Reset" from the menu
C. Select all faces, press the V key and select "Reset" from the menu
D. Select all faces, press the G key and select "Reset" from the menu
A. Limit or enhance how an object can move or rotate in 3D space
B. Move and rotate an object in 3D space
C. Move, rotate, scale, and reset object's position
D. Merge two or more 3D objects
A. Determine in which part of 3D space the objects can be translated and scaled
B. Determine which part of 3D space is considered to be at the center of the rotation or scale of a selected object
C. Determine which part of 3D space is considered to be at the center of the 3D view
D. Determine which part of the selected object is hidden
A. bevel
B. decimate
C. subsurface
A. Connect selected objects
B. Deform other objects
C. Create fluid simulation
D. Merge two meshes
A. Images only
B. Images and Environments only
C. Images, Videos, Environments and more
D. Images and videos only
A. Press the SPACE key
B. Press the G key
C. Press the Q key
D. Press the T key
A. Select the vertex and press the SPACE key
B. Select the vertex and press the E key
C. Select the vertex and press the F key
D. Select the vertex and press the V key
A. Right Mouse Click on the camera and select Follow the object from the context menu
B. Select the camera, then the object and then press the C key
C. Attach the camera to a circular path and add the constrains to follow the path and track the object
D. Add the constrain Move Around An Object to the camera
A. Press the F key
B. Press the K key
C. Press the I key
D. Press the A key
A. Blender can't create normal maps
B. Press the F7 key
C. Use the Bake function under the Render Panel
D. Use a Gimp plug-in
A. Vertices are made with Edges and Faces
B. None
C. Each texture of the selected 3D object is part of the whole
D. Each type of polygonal sub-object type is part of the whole
A. Press the left mouse button and the C key
B. Press the left mouse button on the 3D view
C. Press the right mouse button on the 3D view
D. Press the right mouse and the X key on the 3D view
A. Select two or more objects, then press the CTRL and G keys
B. Select two or more objects with the right mouse button
C. Select two or more objects, then press the number of the group on the keypad
D. Select two or more objects, then press the SHIFT and G keys
A. Press the CTRL and M keys
B. Press the CTRL and A keys
C. Press the SHIFT and M keys
D. Press the SHIFT and select A keys
A. Press the Control/Command-R
B. Press Control F3 for rotate clockwise and Control F2 to rotate anticlockwise
C. Press the Wheel Button of the mouse
D. The viewport cannot be rotated
A. Press the ALT and C keys
B. Press the ALT and R keys
C. Press the SHIFT and C keys
D. Press the SHIFT and R keys
A. Determines how an object is represented in the viewport
B. Determines how an object can be modified
C. Determines the pencil's shape for painting on an object
D. Determines how a face can be modified
A. Press the F key
B. Press the P key
C. Press the U key
D. Press the N key
A. Press the CTRL and the 7 key on the Numpad
B. Press the CTRL and the 5 key on the Numpad
C. Press the CTRL and the 3 key on the Numpad
D. Press the CTRL and the 1 key on the Numpad
A. Non-Uniform Rotated Basic Shapes
B. Non-Uniform Rational B-Splines
C. Non-Uniform Random B-Shapes
D. Non-Uniform Resetted B-Splines
A. Check if there is a texture applied
B. Triangulate the mesh
C. Add an armature to the mesh
D. Export in *.3DS format
A. Check if an object has been clicked with the mouse
B. Draw rays within the final rendering
C. Show the grid in the viewport
D. Produce a very high degree of visual realism
A. Extrude a cube so that looks like a tree and smooth it
B. Use nurbs
C. Assign a tree texture to a plane, duplicate and rotate it in the Z axis
D. Use only cubes
A. Select the armature, then the mesh, then press CTRL and the M keys
B. Select the mesh, then the armature, then press CTRL and the P keys
C. Select the armature, then the mesh, then press CTRL and the A keys
D. Select the mesh, then the armature, then press CTRL and the M keys
A. Set the rotation of an object
B. Store different shapes of the same object
C. Store different animations within an object
D. Set a default animation for an object
A. Let see if there are errors in the game
B. Send a message to other objects in the scene
C. Add a text to the selected mesh
D. Use the microphone to model a mesh
A. Set the Inverse Kinematic system automatically
B. Make objects visible even if they are within a mesh
C. Attach the texture to the mesh automatically
D. Show deformation influence volume
A. Press the R key
B. Press the R key twice
C. Press the T key
D. Press the T key twice
A. Enable to see and edit the Ipo datablocks defined as actions in the Ipo Curve Editor window
B. Enable to see and edit the center of a 3D object
C. Enable to see and edit textures
D. Enable to see and edit Nodes and Animations
A. Diagonal line drawn from out of the center of a face that represents the direction the face is pointing
B. Perpendicular line drawn from out of the center of a face that connects two or more mesh
C. A line drawn from out of the center of a 3D object that represents the direction the mesh
D. Perpendicular line drawn from out of the center of a face that represents the direction the face is pointing
A. A tool for deform the mesh of an object
B. Red, Green, and Blue widget that appears with the Active Object
C. A tool for transform the texture of a mesh
D. A controller to move the camera view
A. Attach an object to another one
B. Define how the input motion deforms and controls its surface
C. Set rings around the mesh to make simple animations
D. Deform a selected mesh to a ring
A. Select the edges in edit mode, then press the CTRL and S keys, then select Mark Seam from the menu
B. Select the edges in edit mode, then press the SHIFT and S keys, then select Mark Seam from the menu
C. Select the edges in edit mode, then press the CTRL and E keys, then select Mark Seam from the menu
D. Select the edges in edit mode, then press the SHIFT and E keys, then select Mark Seam from the menu
A. Origin of a particle emitter
B. Center of the 3D space
C. Point in 3D space at which Blender considers the object to exist
D. Point in 3D space at which Blender creates 3D objects
A. Act like real senses; they can detect collisions, feel (Touch), smell (Near), view (Ray, Radar)
B. Check if there is a collision between two objects
C. Create gui buttons
D. Make an object sensible to particles
A. Press the T key
B. Press the V key
C. Press the S key
D. Press the F key
A. Use for make visible a part of a mesh
B. Use for extrude the face of a 3D object
C. Use for render the face of a 3D object
D. Use in lighting calculations for renderings
A. Select first the object that should be a child, press the CTRL key on the object that should be the parent, then press the SHIFT and P keys
B. Select first the object that should be a parent, press the CTRL and left mouse button on the object that should be the parent, then press the CTRL and P keys
C. Select first the object that should be a child, press the SHIFT and right mouse button on the object that should be the parent, then press the CTRL and P keys
D. Select first the object that should be a parent, press the SHIFT and left mouse button on the object that should be the parent, then press the CTRL and P keys
A. Press the D key
B. Press the S key
C. Press the F key
D. Press the T key
A. Press the C key on the 3D view, right click to make the selection and press left click to confirm it
B. Press the C key on the 3D view, left click to make the selection and press right click to confirm it
C. Press the S key on the 3D view, left click to make the selection and press right click to confirm it
D. Press the S key on the 3D view, right click to make the selection and press right click to confirm it
A. Alt - s
B. m
C. u
D. w
E. Alt - m
A. Press the ALT key and scroll the Mouse Wheel
B. Press the SHIFT key and scroll the Mouse Wheel
C. Press the SPACE key and scroll the Mouse Wheel
D. Press the CTRL key and scroll the Mouse Wheel
A. Assign different actions to the object
B. Export every single animation to different files
C. Create marks for every animation within a single timeline and assign it to the object
D. Create a timeline for every animation and assign them to the object
A. Press the SHIFT key and Right Mouse Button
B. Press the CTRL key and Left Mouse Button
C. Press the CTRL key and Right Mouse Button
D. Press the SHIFT key and Left Mouse Button
A. Press the CTRL and U keys
B. Press the SHIFT and O keys
C. Press the CTRL and D keys
D. Press the SHIFT and U keys