Answer these 100+ AutoDesk 3DS Max MCQs and see how sharp is your knowledge of AutoDesk 3DS Max.
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A. Z
B. T
C. X
D. M
A. Groups selected objects
B. Shows geometry
C. Toggles grid view in all viewports
D. Hide grid view in the active viewport
E. Hides geometry
A. Fracture
B. Hinge
C. Soft Body
D. Rigid Body
A. All of the above
B. Shape>Extended Splines
C. Geometry>AEC Extended
D. Geometry>Extended Objects
E. Geometry>Compound Objects
A. Depth of field
B. Detaching of form
C. Detaching of face
D. Drag of Forces
A. Transworld tools
B. Streetfimation tools
C. Transformation tools
D. Information tools
A. p
B. m
C. h
D. Ctrl+m
E. s
A. Spacing tools
B. Sposure tools
C. Razing tools
D. Glazing tools
A. Select the camera go to Rendering / Material Editor / Look at constraint
B. Select the camera go to Animation / Constraints / path constraint
A. Select the object then hold down the alt key and drag the Pivot Point
B. In the Heirarchy tab select Pivot and Affect Pivot Only, then use the Move tool to move the Pivot Point
C. Right click on the Select and Move tool and check the Affect Pivot Only box
D. Select the object then hold down the shift key and drag the Pivot Point
A. The selected rendering engine
B. Intensity of the light source
C. Number of lights in a scene
D. A Global illumination algorithm which calculates the light bouncing back to the eye from the light source.
A. Cause the material maps on the selected object to reposition by sliding them around on the object
B. Allow you to move objects temporarily before snapping them to their original position
C. Pan in the viewport, sliding the view around without altering the position of objects
D. Scale the size of the viewport, allowing it to take up more of the screen
E. Allow you to draw a marquee around multiple objects to select them
A. Enable Max models to be viewed in a web browser
B. Enables Max to create point cloud data
C. Automate repetitive tasks and control large numbers of objects
D. Export scene objects to a real-time engine
A. ALT+Q
B. CTRL+C
C. ALT+X
D. ALT+W
E. CTRL+X
A. Curve Editor - opens a window which allows you to edit in and out motions of animation
B. Expert Mode - hiding windows and menus
C. Isolate Selection - hides everything but current selection
D. Schematic View - shows how items are linked together
E. Auto Save - turns it on and off
A. Changes view style
B. Shows wireframe view
C. Zooms to selection
D. Toggles sub-object selections
E. Maximizes the active viewport
A. MOV
B. MFX
C. 3DS
D. BIP
A. with path constraint
B. with path deform
C. with select and link
D. non of these
A. Ctrl + E
B. X key
C. Alt + M
D. Y key
E. Ctrl + X
A. V
B. U
C. None of these
D. W
A. These formats produce image files, and are not capable of producing animation output.
B. These formats output to one file at the end of the render job. If there is an error during renders, the file is lost. therefore it's best to render individual frames, and then reassemble frames in Video Post.
C. These formats are limited to 5000 frames, and will stop render at 5000 frames. Any frames after are lost.
D. These formats are limited to 1000 frames, and will stop render at 1000 frames. Any frames after are lost.
E. 3D Studio Max does not support either format.
A. V
B. None of these
C. U
D. W
A. Yellow
B. Blue
C. None of these
D. Red
E. Green
A. It allows you to control each curve as its own character for easy in and out movements
B. None of these
C. It's an out of date tool that nobody uses anymore
D. Allow you to adjust key frames faster and move them in time to get a better feel for animation over adjusting curves in a limited time frame
E. It manages layers allowing your to freeze selective layers
A. There is no yellow on the axis
B. Nothing, it is just there to highlight the axis
C. Which single axis or combination is currently selected for the transformation
D. That you should use caution when performing transformations.
E. None of these
A. Bind to Space Warp
B. Curve Editor
C. Select and Link
D. Select and Manipulate
A. Ambient Color
B. Specular Level
C. Specular Color
D. Ambient Level
A. Bump
B. Opacity
C. Diffuse
D. Displacement
A. W
B. R
C. E
D. Q
A. Blue
B. Yellow
C. Green
D. None of these
E. Red
A. Add a burn effect to the render
B. Reset the rendering settings
C. Network rendering
D. Controls the speed of rendering
A. By adding PatchDeform (WSM)
B. By adding PathDeform (WSM)
C. Non of these
D. By adding SurfDeform (WSM)
E. By Creating Group
A. It opens up hidden modeling tools
B. It shows you the animation curves of the scene
C. It shows how items are linked together in the scene
D. It shows past render settings
E. None of these
A. Alt+x
B. Alt+C
C. Alt+Q
D. Alt+w
E. Alt+B
A. You can't; It is stuck this way.
B. Hierarchy > Pivot > Affect Object Only > Modify > Collapse to
C. Create > Helpers > Container
D. Utilities > Reset XForm, Reset Selected OR Modify > Collapse All / Collapse To
A. Shows stats on your polygon model
B. opens the steering wheel options menu
C. opens up the render window
D. does nothing
E. allows you to change your layout
A. S
B. Ctrl + T
C. T
D. Ctrl + S
E. None of these
A. Head
B. Pelvis
C. Legs
D. Hips
A. Once
B. Yes
C. No
A. Behaves as a virtual trackball, allowing rotational changes in all three dimensions
B. Turns on the constrain feature for rotational angles like the tool button in the top of the screen
C. Automatically rotates the object by 90 degrees in the selected yellow axis
D. Allows us to select an object by clicking on the yellow portion of the axis
E. None of these
A. SHIFT+Q
B. ALT+W
C. ALT+Q
D. ALT+X
E. CTRL+X
A. Graph Editor
B. Elure
C. Track View
D. Schematic View
A. Nothing at all
B. Expands and shrinks time from less than 0 giving you negative time
C. Shrinks keys on the timeline so they are closer in time
D. Highlights the timeline
A. Open up the Track View Dope Sheet and adjust your animation with the Slide Keys tool
B. Set timeline to show selective range, select all your frames and drag the end box below your frames while holding LMB (left mouse button)
C. Adjust it by hand to get the desired look
D. Change the frame count in the time configuration panel
A. Double click on the viewport name
B. Right click in the desired viewport
C. Left click in the desired viewport
D. Press Ctrl+V and type the name of the viewport
A. click on time line with Ctrl + Alt + MMB
B. Click the next or previous frame icon
C. select all your keys and press shift and you move your time line
D. you have to change it via menu
E. You use the scroll bar above the time line
A. S Deflector
B. Are Omni Deflector
C. Omni Deflector
D. U Deflector
A. Isolating the selected object
B. Expanding the current viewport
C. Selecting similar objects to the selection inside the scene
D. Making a quick render
E. Making the object see-throgh
A. Automatic
B. Logarithmic
C. Photometric
A. True
B. False